

With Martha is Dead our main aim is to convey feelings, emotions, so my advice is to try to live the game by favouring emotionality over rationality.

It is set in real places, in Chiantishire, Tuscany in a historical context that is also real, that of July 1944.īut it is much more than that, and it is above all an intimate relationship between the player and Giulia and her way of seeing the world. It is a psychological horror/thriller that follows the dramatic story of a girl who suffers a great trauma in the context of a world where war is unleashed with all its insane violence. It is very difficult for me to describe Martha is Dead in a few words: Years of work and passion become something real.Īll the passion, all the emotions, all the love we put into the game becomes a public thing and we feel naked, it's inevitable! Today…needless to say, I, and the whole team, are very excited and nervous!

I'm here to talk about Martha is Dead, our new game that will be released today! I am Luca Dalcò, LKA's art director and writer.
